To create a realistic 3D model, the details that make up the object matter. The multifaceted shapes or complex textures can either make or break the reality of a digitally created item. The challenge my instructor gave me was to create a small, realistic, manufactured object. I chose to model my phone, a Motorola Moto.

Taking the time to understand and study the shape was an easy feat, allowing myself to create a functional model swiftly. The textures, however, were much more of a challenge. I didn’t know what materials my phone was made out of. Glass? Metal? Plastic? The only certainty was that it was relatively shiny and weathered from years of use. It was going to take a lot of guesswork and several renders.

The second challenge I faced was the render time. With so much reflective and refractive objects for light to bounce off of, the number of iterations was staggering. Thankfully, I still had plenty of time with how fast I managed the modelling phase of this project. A lot of patience and a lot of optimization allowed some reprieve for a decent rendered image.






3DS Max, Blender 2.8


All work is original.

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