Being able to design, model, texture, light, and render a realistic scene are all critical components in 3D development. This is what my first assignment in my 3D Modelling & Design class wanted me to achieve when creating a dining scene from scratch. Needing to build ten unique models I immediately began to research what components people use to make a complete, modern, and clean dining room.

The table, plates, bowls, and wine glasses were the simplest to create, but I took this opportunity to challenge myself by modelling a complex candleholder, sheer curtains, and cushioned chairs. My most significant task, I found, was with the candleholder as I merged all the individual components while still making the model appear refined without any misplaced faces or n-gons.

Even though I went out of my way to challenge myself on a time-constrained project, I was able to model, texture, light, and render a dining scene within the limited time frame and still be satisfied with the results.

Client

SAIT

Contributors

None

Programs

3DS Max, Blender 2.8

Attributions

Teal and Black Abstract Painting” by Anni Roenkae (pexels.com). Used under Pexel’s Photo License.

Watercolor Paper 001” by Jao Paulo (3dtextures.me). Used under CC0.

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